/*
 * Copyright (C) 2005 - 2013 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008 - 2013 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2010 - 2013 ProjectSkyfire <http://www.projectskyfire.org/>
 *
 * Copyright (C) 2011 - 2013 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

#ifndef __BATTLEGROUNDRV_H
#define __BATTLEGROUNDRV_H

class Battleground;

enum BattlegroundRVObjectTypes
{
    BG_RV_OBJECT_BUFF_1, BG_RV_OBJECT_BUFF_2, BG_RV_OBJECT_FIRE_1, BG_RV_OBJECT_FIRE_2, BG_RV_OBJECT_FIREDOOR_1, BG_RV_OBJECT_FIREDOOR_2,

    BG_RV_OBJECT_PILAR_1, BG_RV_OBJECT_PILAR_3, BG_RV_OBJECT_GEAR_1, BG_RV_OBJECT_GEAR_2,

    BG_RV_OBJECT_PILAR_2, BG_RV_OBJECT_PILAR_4, BG_RV_OBJECT_PULLEY_1, BG_RV_OBJECT_PULLEY_2,
    /*
     BG_RV_OBJECT_PILAR_COLLISION_1,
     BG_RV_OBJECT_PILAR_COLLISION_2,
     BG_RV_OBJECT_PILAR_COLLISION_3,
     BG_RV_OBJECT_PILAR_COLLISION_4,
     */
    BG_RV_OBJECT_ELEVATOR_1, BG_RV_OBJECT_ELEVATOR_2, BG_RV_OBJECT_FENCE_1, BG_RV_OBJECT_FENCE_2, BG_RV_OBJECT_MAX,
};

enum BattlegroundRVObjects
{
    BG_RV_OBJECT_TYPE_BUFF_1 = 184663, BG_RV_OBJECT_TYPE_BUFF_2 = 184664, BG_RV_OBJECT_TYPE_FIRE_1 = 192704, BG_RV_OBJECT_TYPE_FIRE_2 = 192705,

    BG_RV_OBJECT_TYPE_FIREDOOR_2 = 192387, BG_RV_OBJECT_TYPE_FIREDOOR_1 = 192388, BG_RV_OBJECT_TYPE_PULLEY_1 = 192389, BG_RV_OBJECT_TYPE_PULLEY_2 = 192390, BG_RV_OBJECT_TYPE_FENCE_1 = 192391, BG_RV_OBJECT_TYPE_FENCE_2 = 192392, BG_RV_OBJECT_TYPE_GEAR_1 = 192393, BG_RV_OBJECT_TYPE_GEAR_2 = 192394, BG_RV_OBJECT_TYPE_ELEVATOR_1 = 194582, BG_RV_OBJECT_TYPE_ELEVATOR_2 = 194586,
    /*
     BG_RV_OBJECT_TYPE_PILAR_COLLISION_1          = 194580, // axe
     BG_RV_OBJECT_TYPE_PILAR_COLLISION_2          = 194579, // arena
     BG_RV_OBJECT_TYPE_PILAR_COLLISION_3          = 194581, // lightning
     BG_RV_OBJECT_TYPE_PILAR_COLLISION_4          = 194578, // ivory
     */
    BG_RV_OBJECT_TYPE_PILAR_1 = 194583,          // axe
    BG_RV_OBJECT_TYPE_PILAR_2 = 194584,          // arena
    BG_RV_OBJECT_TYPE_PILAR_3 = 194585,          // lightning
    BG_RV_OBJECT_TYPE_PILAR_4 = 194587,          // ivory
};

enum BattlegroundRVData
{
    BG_RV_STATE_OPEN_FENCES, BG_RV_STATE_OPEN_PILARS, BG_RV_STATE_CLOSE_PILARS, BG_RV_STATE_OPEN_FIRE, BG_RV_STATE_CLOSE_FIRE, BG_RV_FIRE_TO_PILAR_TIMER = 20000, BG_RV_PILAR_TO_FIRE_TIMER = 5000, BG_RV_FIRST_TIMER = 20133, BG_RV_WORLD_STATE_A = 0xe10, BG_RV_WORLD_STATE_H = 0xe11, BG_RV_WORLD_STATE = 0xe1a,
};

class BattlegroundRVScore: public BattlegroundScore
{
public:
    BattlegroundRVScore ()
    {
    }
    ;
    virtual ~BattlegroundRVScore ()
    {
    }
    ;
};

class BattlegroundRV: public Battleground
{
    friend class BattlegroundMgr;

public:
    BattlegroundRV ();
    ~BattlegroundRV ();
    void Update (uint32 diff);

    /* inherited from BattlegroundClass */
    virtual void AddPlayer (Player *plr);
    virtual void StartingEventCloseDoors ();
    virtual void StartingEventOpenDoors ();
    virtual void Reset ();
    virtual void FillInitialWorldStates (WorldPacket &d);

    void RemovePlayer (Player *plr, uint64 guid);
    void HandleAreaTrigger (Player *Source, uint32 Trigger);
    bool SetupBattleground ();
    void HandleKillPlayer (Player* player, Player *killer);
    bool HandlePlayerUnderMap (Player * plr);

private:
    uint32 Timer;
    uint32 State;

protected:
    uint32 getTimer ()
    {
        return Timer;
    }
    ;
    void setTimer (uint32 timer)
    {
        Timer = timer;
    }
    ;

    uint32 getState ()
    {
        return State;
    }
    ;
    void setState (uint32 state)
    {
        State = state;
    }
    ;
};
#endif
